I have no idea why being tolerant to pain is not making me tolerate pain better and instead is trying to make me a racist but whatever - it seems that conceptualisation actually gives more morale healing/damage prevention than pain tolerance based on my experience over two opposite playthroughs. I genuinely can not remember one time where pain threshold actually has helped my character do anything, or a single line of dialogue has popped up that isn't about being a racist. I'm playing a playthrough of phys/mental, a supernatural cop, and I have pain threshold to about 8 points. On the other hand, I have skills which seemingly do nothing. Volition on the other hand stops me from being a needless asshole and helps me cope if I fail a check, one notable example is when I failed a rhetoric check (I think) with Gaston and I was forced to say something facist or communist, I picked do I have to say these things, and then volition stepped in and gave me another option to just not be facist or communist. For example, in my first playthrough I was playing a int/motor build and I ended up reading the ledger too much and took damage because of it, inland empire on my second playthrough warned me to not go any further - and me knowing what comes next was impressed by how right inland empire usually is. On the topic of gameplay focused, stuff like perception, volition, inland empire give massive positives in gameplay. Ultimately, these skills are great at what they do, while other skills are more gameplay focused. Often the information can be completely inconsequential or sometimes it does open new dialogue route. I know this is a fairly general question, but I find a lot of the skills in the game to have a massive disparity in terms of prevalence.įor example, encyclopedia and shivers are great world building skills. Just wanted to ask about people's opinion on what skills are the best.
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